

You may choose their element at the time of creation. Skeleton Mages (2) - Able to create Skeleton Mages (Fire, Frost, Shock/, Poison, Drain Armor, Stagger) at a Bone Altar. Lasting an entire day and just getting more materials to summon a larger area is all around amazing for any character focusing on this skill line. Being able to recover all of the bones whenever you destroy your Skeleton is excellent, being able to find more bones, in general, is excellent and being able to cause them to last 200% times longer is just excellent. This is the best perk by far because it's just excellent. Created Skeletons last 75/200% longer.Īlright, now here we go. Reap and Sow (2) - You loot 60/100% more bones from corpses and recover 50% more/all bones when you destroy a created Skeleton. Well, the second effect is genuinely great, a reduction in damage that large is fairly good but I think it might only apply to physical attacks and not spells. Look, Barrow Lord is mostly just a useful skill to add but isn't anything amazing. Skeletons take 25% less damage from attacks. A pure Altmer Necromancer who puts all his stats into Magicka would end up having 250 Magicka by Level 11, meaning they could get an army of 6 Skeletons running around with them.īarrow Lord - You may give commands to all Skeletons within 150 feet at once, instead of one at a time. Being able to start off just summoning 1/2 extra undead and that only increasing with each level up. At this point, you can still only summon one Skeleton Warrior.ĭead Tide (2) - Maximum number of Skeletons increased by 1 for each 75/50 points of base Magickaĭead Tide, is just frankly a little too overpowered IMO. Draugr do not give you bones despite being humanoid. Needing to find 11 bones each time you want to summon a Skeleton can be rather painful, to be honest, but ultimately you do start to gain a lot of them from fighting Bandits and the sort. This perk is the starting point and what makes it rather difficult to gather the Skeleton. Enemies can only temporarily defeat them, not destroy them. Skeletons do not count against your summon limit. At a Bone Altar, convert 1 of each bone into a Skeleton Warrior. There are a few negatives, they don't last very long (8 hours) at the start and can be rather difficult to create.ĭisclaimer: I've only tested this up to the Reap and Sow perk, everything pat that is based purely on Enai Siaion's descriptions, changelog and my knowledge of Vanilla Mechanics.īone Collector - Find 11 types of bones on humanoid corpses. It isn't a massively powerful undead, at least not at the beginning but it's rather cool because they level with you, they operate in a different system to the normal summons (meaning you could have a Fire Atronach summoned and a Skeleton minion) And they can only be temporarily defeated but not destroyed. In Ordinator, the Conjuration skill allows you access a new type of summoning that focuses on combining the bones of multiple dead enemies together to create a Skeleton. So it's been a couple weeks since my last Ordinator tip but I wanted to focus on this one because it pairs rather well with a build I'm playing at the moment (in fact it's the basis for the build).
